function toggleLock(id) { var el = document.getElementById(id); el.classList.toggle('locked'); } document.addEventListener('click', function(e) { var dropdowns = document.querySelectorAll('.ppg-dropdown'); dropdowns.forEach(function(d) { if (!d.contains(e.target)) { d.classList.remove('locked'); } }); }); function toggleLockB(id) { var el = document.getElementById(id); el.classList.toggle('locked'); } document.addEventListener('click', function(e) { var dropdowns = document.querySelectorAll('.ppg-dropdown-b'); dropdowns.forEach(function(d) { if (!d.contains(e.target)) { d.classList.remove('locked'); } }); });

Play · Growth · Human Flourishing·Powered by AI

Moses Silbiger, MA
Researcher - AI · Interactive Entertainment · Developmental Psychology

Early Applications & Experiments

Applications Beyond Academic Theory

From Developmental Models to Operational Systems

“Interactive architectures become transformative when users' developmental stages
dynamically shape and adapt to feedback systems.”

Moses Silbiger - Researcher - AI · Interactive Entertainment · Developmental Psychology
Press Play to Grow! Framework

Between 2010 and 2024, I pursued applied initiatives that sought to move developmental psychology
and integral models beyond academic theory into operational environments.
METASIMZ (2024) - a US Department of Defense (DoD) - U.S. Air Force dual-use (military + civilian scalable) immersive simulation
proposal integrating somatic & kinesthetic abilities ('hard skills') with psychological & developmental dimensions ('soft skills')
within AI-supported XR environments.
CODE S.U.S. (2010) - an early game-based system architecture translating integral developmental frameworks (subjective & objective)
into interactive sustainability mechanics.
In parallel, Bar Karma (Current TV, 2011) reflects a creative milestone within an early participatory media experiment,
where developmental themes were embedded into a crowdsourced narrative platform created by Will Wright, game
designer and creator of The Sims, SimCity, and Spore.
Supporting later simulation efforts, METAUREUS (2022–Present) was established as an immersive
AI + XR Studio, providing the technical and spatial design infrastructure that enabled simulation
architecture to become executable within contemporary XR systems.

Across these initiatives and efforts, a consistent thread emerges:

A 'Trojan horse' strategic approach to growth through play - developed under the Press Play to Grow! framework - anticipating adaptive systems now increasingly feasible through AI, simulation technologies,
and XR environments.

Practical Applications From Research

METASIMZ

U.S. Department of Defense (DoD)- U.S. Air Force Proposal · 2024

Conceived via METAUREUS (AI + XR) - the company founded by the researcher.

METASIMZ was proposed as a dual-use (military training-civilian scalable) immersive training system integrating somatic,
psychological, and developmental dimensions within interactive simulation environments.

METASIMZ proposed a double 'subjective + objective' purpose simulation architecture integrating: External training simulation (kinesthetic, tactical, environmental response) Internal psychological modeling (PTSD mitigation, stress response, fear , anxiety, and panic modulation, emotional regulation)

The system was envisioned for:Military use:
Resilience & Strategic Training
Combat Simulation
Skillful Communication
Post combat Community-Building Simulation
Civil Use:
Emergency services and law enforcement
Survival Preparation for natural catastrophes, War and Post-War Environments
Civilian Training Adaptation
Scalable Interactive Simulation Environments
Entertainment Crossover (Games, XR & conventional)

The emphasis was not military spectacle, but simulation architecture - integrating kinesthetic, somatic, cognitive,
and emotional development + integration into adaptive environments.
Although not externally deployed, the project represents a structured proposal to operationalize developmental systems
before enabling technologies had fully converged.

The proposal anticipated systems in which **player states dynamically influence simulation feedback loops -
a structural logic now increasingly aligned with AI-enabled adaptive modeling.

PROPOSAL SAMPLE-METASIMZ
U.S. DEPARTMENT OF DEFENSE
U.S. AIR FORCE

METAUREUS

AI + XR Studio · 2024
Founder & Systems Lead - Applied Spatial Simulation Infrastructure

Founded as an immersive XR Studio and later incorporating AI to XR productions, METAUREUS focused on spatial simulation environments,
interactive architectural visualization, and applied 3D system design.
The Studio operated as a technical and spatial design infrastructure layer through which simulation concepts could become executable
within contemporary XR systems.

Key contributions included:Architectural 3D environments for immersive and interactive useAI-supported XR integration conceptsSpatial system prototyping aligned with simulation architectureCross-disciplinary collaboration between design, architecture, engineering, and behavioral frameworks

METAUREUS functioned as the applied technological bridge between research-based system design
and deployable immersive environments.

META 3D - 3D Rendering & Animations
META 360° -FULLY INTERACTIVE & DYNAMIC
META IMMERSION-GAMING UX

CODE S.U.S. (Sustain . Unite . Survive)

Environmental Sustainability Interactive System · 2010
Integral Theory Conference (ITC), 2010
Awarded Poster Presentation

Code S.U.S. proposed a meta-game architecture translating Integral Theory, Developmental Psychology, Flow, Play & Game Theories into interactive sustainability gameplay & simulations.The poster presented the conceptual system architecture - not a finished product - outlining:

Holarchical game layers (Self → Community → City → Planet)Multi-perspective gameplay (1st, 2nd, 3rd, systemic)Developmental assessments embedded ingame mechanics (Multiple intelligences, Typologies, Levels)MMO, social network, mobile, and ARG integration - (ahead of platform convergence at the time)

Systems-Based Sustainability Game Prototype - CODE S.U.S.
ITC 2010 - Honorable Mention

Mentors, Advisors, Consultants & Partners

These initiatives involved the active convening of cross-disciplinary scholars, advisors, game designers,
sustainability consultants, and interactive media industry professionals - reflecting an ability to assemble
and integrate diverse expertise around integrative system concepts.
It received consultation and encouragement from renowned scholars and practitioners across
Integral Theory + Developmental Psychology Fields & Interactive Media, including:

Integral Theory & Developmental Psychology Fields

Ken Wilber - Integral Life & Integral Institute
    Philosopher, best-selling author of 30+ books
    Founder Integral Theory, Integral Institute & Integral Life
Robb Smith - Integral Life
    Entrepreneur, CEO Integral Life, founder Chrysallis Inc.
Sean Esbjorn-Hargens, Ph.D. -
    Meta Integral & Meta Academy

    Scholar, Mentor MA's Project, Author, Consultant
Paul H. Ray, Ph.D.- Sociologist & Researcher
    Co-Author Best-Selling Book 'Cultural Creatives'
Beena Sharma -
    Developmental Assessment Consultant

    SCTi-MAP (Harvard, Cook-Greuter Associates)
Gwen Gordon - 'Integral Play' Consultant
    Founder & Producer Creations at Large
Emilia Queiroga de Barros
    VP State of the World Forum

    International Consultant - Brazil

Gaming & Interactive Design Fields

Tracy Fullerton, Ph.D. - University of South California
    Game Designer, Educator & Author
Ian Bogost, Ph.D. - Georgia Tech
    Media Scholar, Game Designer & Author
Drew Davidson, Ph.D. - Carnegie Mellon
    Entertainment Technology Center (ETC)

    Educator & Producer
Jesse Schell, Ph.D. - Carnegie Mellon
    Entertainment Technology Center (ETC)

    Game Designer & Author

Rusel DeMaria Game consultant & Author
   Design Partner on CODE S.U.S. Game Prototype
   Author of 60+ books on game design & interactive media

Development of a full prototype was initiated with collaborators but later entered a hibernation period
before completion of the conceptual design.


The architectural logic, however, remains foundational to later simulation work.


Systems-Based Sustainability Game Prototype - CODE S.U.S.
ITC 2010 - Poster detail (The How)

Creative Milestone

Bar Karma TV Series:
Episode 3 - 'An Open Mind'

Interactive crowdsourcing initiative created by Will Wright · Current TV · 2011
Award-Winning Best Interactive Storyboard Narrative - later adapted, filmed & produced for TV

Bar Karma TV Series was an early experiment in crowdsourced television storytelling - created by renowned game
designer Will Wright (The Sims, SimCity, Spore).
Participants submitted storyboard sequences through an online interactive system.
Selected stories were produced with professional actors and broadcast on Current TV.
While distinct from the developmental system initiatives above, the story narrative drew upon themes influenced by
developmental psychology, integral theory, and personal experience.
My storyboard narrative, 'An Open Mind', was selected through public and internal review and served as the main
creative story arc based to produce Episode 3 of the Bar Karma TV series.

While I did not create the platform itself, the project reflects early engagement with the following ideas:Participatory narrative systems
Distributed creative collaboration
Public-facing developmental storytelling
Interactive structure preceding modern AI narrative systems

This milestone demonstrates the translation of developmental insight into media environments reaching a general audience.

Bar Karma TV Series represented a pioneering intersection of interactive design, participatory media, and televised production
- aligning conceptually with the broader translational arc explored in the initiatives above.

Synthesis of Early Applications

Together, these efforts reflect early translational attempts to move developmental frameworks
into interactive, systemic, and media-based environments.
Though not all initiatives reached full implementation, the architectural direction toward
applied developmental systems continues to evolve.

Site Architecture

Home

Gateway Pages

Research Trajectory · Deep Dive

Communication · Many Channels

contact

On the same wavelenght?

If this research resonates with you - whether you work in AI, Interactive Entertainment,
or Developmental Psychology, or simply want to connect as a kindred spirit - let's talk.

Early Applications & Experiments

function toggleLockB(id) { var el = document.getElementById(id); el.classList.toggle('locked'); } document.addEventListener('click', function(e) { var dropdowns = document.querySelectorAll('.ppg-dropdown-b'); dropdowns.forEach(function(d) { if (!d.contains(e.target)) { d.classList.remove('locked'); } }); });

© 2026 Press Play to Grow! All rights reserved.